The Glass Drawing Room Virtual Reality Experience
Research, 3D modeling and design for the VR reconstruction of the 16th century Glass Drawing Room at Northumberland House, London for the Corning Museum of Glass. 2019-2020.
Research, 3D modeling and design for the VR reconstruction of the 16th century Glass Drawing Room at Northumberland House, London for the Corning Museum of Glass. 2019-2020.
Design & production of three stereoscopic films for visitors of the Penteli Monastery, The Archdiocese of Athens. 2014-2015.
Consulting on digital strategy for the new Acropolis Museum. 2013.
Interaction Design, UX Design, Museums & Culture, Consulting
Consulting on digital strategy for the New Museum of Greek Folk Art in Athens. 2012-2013.
Design & development of an online interactive game about the history of writing, for the Hellenic Ministry of Culture, 2014.
Design & development of an HTML5 game for teenagers, for the Hellenic Ministry of Culture, 2015.
Conceptual design & development of a number of gesture-based interactive exhibits for children incorporating science education simulations. 2008-2009.
Interaction Design, UX Design, Museums & Culture, Interactive Installation, Game
Design and development of four digital exhibits, including 3D reconstructions of the ancient city and the Roman aqueduct, an interactive digital exhibit on the unique geological history of the area, and an artistic digital rendition of the famous myth of Hercules and the Stymphalian Birds. 2006 - 2009.
Design and development of two digital films depicting the overall process of marble mining from the Vathi quarry in Tinos and the accurate 3D reconstruction with animation of the 1920s marble cutting machinery. 2006-2007.
Conceptual design, 3D modelling and animation for two main digital productions and multiple subset productions for the Musuem of Industrial Olive Oil Production in Lesvos, Greece. 2006.
A series of digital productions, including interactive kiosks and DVDs, which highlight the culture and technology of the olive and olive oil production in Greece from antiquity to the present. 2006-2007.
Web Design, Museums & Culture, Game, 3D Animation, 2D Animation
Design and development of an on-line virtual tour of the Roman Agora of Athens & Hadrian's Library, including a dynamic timeline for the depiction of the site's evolution through time, VR panoramas, and personalization features. 2007-2010
Design and development of an interactive multimedia production with games concerning the names and places of the Messenia prefecture in the Peloponnese, for the new archeological museum of Messenia in Kalamata. 2008-2009.
Design & development of the HYDRIA project, presenting information about the collection, storage, and distribution of water in the Mediterranean basin in Antiquity. 2009-2010.
Design & development of an educational website about the Byzantine Mystras for students and educators. 2005-2006.
Design and development of digital applications for the Museum of School Life in Chania, Crete, Greece. Digital exhibits include an interactive design activity - game and interfaces for browsing the Museum's collections of digitized newspapers and school blogs. 2009.
Conceptualisation and coordination of two proposals in response to the tender for the design of the National Museum of Contemporary Art's web portal. 2006.