Usability and user experience (UX) evaluation of tools and geo-localized games.
The e·nventory project targeted the formation of the European e·Infrastructures Observatory, a data warehouse capable of representing e·Infrastructure benchmarks.
makebelieve participated, with Visual Acuity, as a member of EPOCH, the European Research Network on Excellence in Processing Open Cultural Heritage. EPOCH was an EU funded network of about 100 European cultural institutions joining their efforts to improve the quality and effectiveness of the use of Information and Communication Technology for Cultural Heritage.
User-centered design research, user needs analysis, and dissemination material.
INTUITION was a Network Of Excellence focused on virtual reality and virtual environment applications for future workspaces, funded by the European Commission's 6th Framework IST Programme. The Network included 58 partners and was coordinated by the Institute of Communication and Computer Systems (ICCS) of the National Technical University of Athens in Greece.
The Virtual Playground is an engaging simulation environment for children between 9 and 12 y. old, which is used for research in evaluating interactivity in virtual environments for learning. Children wear 3D glasses and use a 3D computer mouse (called a "wand") to design a virtual playground. In this playground, the child user assumes the role of a designer that must carry out tasks, such as planning the layout of the playground by modifying, resizing and placing its various elements. These tasks require solving mathematical fraction problems.