Design & development of an immersive Augmented Reality installation, part of "CSI: Psyrri", an interactive participatory game that took place during the Design Walk event and was visited by ~2000 people during the first weekend of February 2008.
Design and development of an augmented reality game with the National Center for Scientific Research (NCSR) "Demokritos" for two conferences, in 2009 and 2010.
Design of an augmented reality activity for the book presentation event of Lyo Kalovyrnas' novel. 2008.
Design & development of an immersive interactive Formula1 driving experience with force feedback steering and pedals
for Manning Selvage & Lee's / Leo Burnett's Music Grand Prix event in Thessaloniki & Athens. 2003.
Specification, software installation & integration of a passive stereo virtual reality system at the University of Aegean. 2007.
Specification and software installation of an active stereo single wall virtual reality system for the Institute of Communication and Computer Systems' (ICCS) I-SENSE Research Group at the National Technical University of Athens. 2007.
Technical consulting and initial specification of a set of interactive virtual reality experiences for a large marketing event. 2007.
Design & production of an interactive educational iBook about the prescription medicine STELARA®. 2012.
Expert review analysis & Usability testing for ZUPER.gr, OTEnet's product and entertainment portal. The project included a video-recorded prototype evaluation with representative user groups. 2006-2007.
Design and development of animated mutlimedia simulations of high school Physics for the Next Generation Learning Services portal. 2007.
Interface & interaction design of for the European digital repositories portal DRIVER. 2008.
Consulting and research on the digital experience design for a fashion technology exhibition conceived by the ATOPOS cvc group. 2004.
Interaction design and usability evaluation of user personalization services ("MyDriver") for the European digital repositories portal DRIVER. 2009.