EMOTIVE

2016 - 2019

EMOTIVE is an EU-funded H2020 Research and Innovation Action project investigating the use of emotional storytelling to dramatically change how we experience heritage sites.

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makebelieve design

2003 - 2016

makebelieve design boasts 13 years of creativity and more than 60 cultural and educational technology projects.

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The Virtual Playground

2003 - 2006

The Virtual Playground is an engaging simulation environment for children 9-12 years old.

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VR projects @ the FHW

1998 - 2003

As Head of the VR department of the Foundation of the Hellenic World, I was responsible for the establishment of the VR exhibits and content creation.

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Medi@terra

1999 - 2006

I served as an advisor to the Medi@terra art & technology festivals & symposia.

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Mitologies

1996 - 1997

Mitologies was a collaborative VR artwork for the CAVEtm, loosely based on the myth of the Minotaur and numerous literary references.

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VROOM

1994

WWW documentation of the VROOM exhibition, demonstrating over 40 VR projects at ACM SIGGRAPH 94.

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The Fileroom

1993 - 1994

The File Room, an archive of cases of cultural censorship, is one of the first art projects on the WWW.

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Mathhopper

1993

The Mathhopper was an interactive educational math program for early elementary school students.

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The CHESS project

2011 - 2014

CHESS was an EU-funded ICT research project investigating the application of mobile personalized storytelling in museums.

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CREATE

2002 - 2005

CREATE was an EU-funded IST research project investigating mixed reality for cultural heritage education and architecture & urban planning design.

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ArtsConnectEd

1997 - 1998

On-line interactive educational activities based on the Walker Art Center's contemporary art collection.

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The NICE project

1996 - 1997

The Narrative-based, Immersive, Constructionist / Collaborative Environments was an interactive virtual learning environment for children.

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cleanse

1997

cleanse was a video and mixed media interactive installation on visual literacy.

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CitySpace

1994-1995

The CitySpace project was a virtual city environment built collaboratively by children.

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Urban Sherpa

1994

The Urban Sherpa was a prototype multimedia architectural tour guide.

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