CAPHE
2023 - 2026
Communities and Artistic Participation in Hybrid Environments (CAPHE) is an EU-funded multi-disciplinary research project that focuses on culture production in the Metaverse.
2023 - 2026
Communities and Artistic Participation in Hybrid Environments (CAPHE) is an EU-funded multi-disciplinary research project that focuses on culture production in the Metaverse.
2020 - 2024
EUGAIN is an EU-funded COST Action, a European Network For Gender Balance in Informatics.
2020 - 2023
BRIDGES is an EU-funded H2020 Innovation Action project aiming at establishing the widespread applicability of collaborative, room-scale, immersive eXtended Reality environments in training and informal learning domains.
Updated list of EU and national funded research projects I've participated in (in Greek).
2016 - 2019
EMOTIVE is an EU-funded H2020 Research and Innovation Action project investigating the use of emotional storytelling to dramatically change how we experience heritage sites.
2003 - 2016
makebelieve design boasts 13 years of creativity and more than 60 cultural and educational technology projects.
2011 - 2014
CHESS was an EU-funded ICT research project investigating the application of mobile personalized storytelling in museums.
2003 - 2006
The Virtual Playground is an engaging simulation environment for children 9-12 years old.
2002 - 2005
CREATE was an EU-funded IST research project investigating mixed reality for cultural heritage education and architecture & urban planning design.
1998 - 2003
As Head of the VR department of the Foundation of the Hellenic World, I was responsible for the establishment of the VR exhibits and content creation.
1997 - 1998
On-line interactive educational activities based on the Walker Art Center's contemporary art collection.
1999 - 2006
I served as an advisor to the Medi@terra art & technology festivals & symposia.
1996 - 1997
The Narrative-based, Immersive, Constructionist / Collaborative Environments was an interactive virtual learning environment for children.
1996 - 1997
Mitologies was a collaborative VR artwork for the CAVEtm, loosely based on the myth of the Minotaur and numerous literary references.
1997
cleanse was a video and mixed media interactive installation on visual literacy.
1994
WWW documentation of the VROOM exhibition, demonstrating over 40 VR projects at ACM SIGGRAPH 94.
1994-1995
The CitySpace project was a virtual city environment built collaboratively by children.
1993 - 1994
The File Room, an archive of cases of cultural censorship, is one of the first art projects on the WWW.
1994
The Urban Sherpa was a prototype multimedia architectural tour guide.
1993
The Mathhopper was an interactive educational math program for early elementary school students.