2016 - 2019
EMOTIVE is an EU-funded H2020 Research and Innovation Action project investigating the use of emotional storytelling to dramatically change how we experience heritage sites.
2003 - 2016
makebelieve design boasts 13 years of creativity and more than 60 cultural and educational technology projects.
2003 - 2006
The Virtual Playground is an engaging simulation environment for children 9-12 years old.
1998 - 2003
As Head of the VR department of the Foundation of the Hellenic World, I was responsible for the establishment of the VR exhibits and content creation.
1999 - 2006
I served as an advisor to the Medi@terra art & technology festivals & symposia.
1996 - 1997
Mitologies was a collaborative VR artwork for the CAVEtm, loosely based on the myth of the Minotaur and numerous literary references.
WWW documentation of the VROOM exhibition, demonstrating over 40 VR projects at ACM SIGGRAPH 94.
1993 - 1994
The File Room, an archive of cases of cultural censorship, is one of the first art projects on the WWW.
The Mathhopper was an interactive educational math program for early elementary school students.
2011 - 2014
CHESS was an EU-funded ICT research project investigating the application of mobile personalized storytelling in museums.
2002 - 2005
CREATE was an EU-funded IST research project investigating mixed reality for cultural heritage education and architecture & urban planning design.
1997 - 1998
On-line interactive educational activities based on the Walker Art Center's contemporary art collection.
1996 - 1997
The Narrative-based, Immersive, Constructionist / Collaborative Environments was an interactive virtual learning environment for children.
cleanse was a video and mixed media interactive installation on visual literacy.
The CitySpace project was a virtual city environment built collaboratively by children.
The Urban Sherpa was a prototype multimedia architectural tour guide.