Publications

Google Scholar; ACM DL; ORCiD
dblp: M. Roussou, M. Roussos;
PublicationsList.org (list includes abstracts); Academia.edu; ResearchGate

Journal articles | Books - Book chapters | Conferences | Invited, Editorials, etc. | Theses

Journal articles (refereed)

  1. [J22] Petousi, D., Katifori, A., Boile, M., Kougioumtzian, L., Lougiakis, C., Roussou, M., & Ioannidis, Y. (2023). Revealing unknown aspects: Sparking curiosity and engagement with a tourist destination through a 360-degree virtual tour. Multimodal Technologies and Interaction, 7(5), 51. https://doi.org/10.3390/mti7050051
  2. [J21] Ganias, G., Lougiakis, C., Katifori, A., Roussou, M., Ioannidis, Y., & Ioannidis, I. P. (2023). Comparing Different Grasping Visualizations for Object Manipulation in VR using Controllers. IEEE Transactions on Visualization and Computer Graphics, 1–10. https://doi.org/10.1109/TVCG.2023.3247039
  3. [J19] Kougioumtzian, L., El Raheb, K., Katifori, A., & Roussou, M. (2022). Blazing fire or breezy wind? A story-driven playful experience for annotating dance movement. Frontiers in Computer Science, 4. https://doi.org/10.3389/fcomp.2022.957274
  4. [J18] Petousi, D., Katifori, A., Servi, K., Roussou, M., & Ioannidis, Y. (2022). History Education Done Different: A Collaborative Interactive Digital Storytelling Approach for Remote Learners. Frontiers in Education. https://doi.org/10.3389/feduc.2022.942834
  5. [J17] Katifori, A., Lougiakis, C., & Roussou, M. (2022). Exploring the Effect of Personality Traits in VR Interaction: the Emergent Role of Perspective-Taking in Task Performance. Frontiers in Virtual Reality, 3:860916. https://doi.org/10.3389/frvir.2022.860916
  6. [J16] Roussou, M., & Katifori, A. (2018). Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives. Multimodal Technologies and Interaction, 2(2), 32. http://doi.org/10.3390/mti2020032
  7. [J15] Roussou, M., & Slater, M. (2020). Comparison of the Effect of Interactive versus Passive Virtual Reality Learning Activities in Evoking and Sustaining Conceptual Change. IEEE Transactions on Emerging Topics in Computing, 8(1), 233–244. https://doi.org/10.1109/TETC.2017.2737983
  8. [J14] Rennick-Egglestone, S. J., Brundell, P., Koleva, B., Benford, S., Roussou, M., & Chaffardon, C. (2016). Families and mobile devices in museums: designing for integrated experiences. ACM Journal on Computing and Cultural Heritage (JOCCH), 9(2), Article #11. https://doi.org/10.1145/2891416
  9. [J13] Chapoulie, E., Marchal, M., Dimara, E., Roussou, M., Lombardo, J.-C., & Drettakis, G. (2014). Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube. Virtual Reality, 18(3), 203–217. http://doi.org/10.1007/s10055-014-0246-0
  10. [J10] Roussou, M. (2009). A VR Playground for Learning Abstract Mathematics Concepts. IEEE Computer Graphics and Applications, 29(1), 82–85. https://doi.org/10.1109/MCG.2009.1
  11. [J08] Drettakis, G., Roussou, M., Tsingos, N., Reche, A. (2007). Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. PRESENCE: Teleoperators and Virtual Environments Journal 16(3), The MIT Press, 318–332. https://doi.org/10.1162/pres.16.3.318
  12. [J07] Roussou, M., Oliver, M., & Slater, M. (2007). Exploring Activity Theory as a Tool for Evaluating Interactivity and Learning in Virtual Environments for Children. Cognition, Technology & Work, 10(2), 141–153. https://doi.org/1007/s10055-006-0035-5
  13. [J06] Roussou, M., Oliver, M., & Slater, M. (2006). The Virtual Playground: an Educational Virtual Reality Environment for Evaluating Interactivity and Conceptual Learning. Virtual Reality, 10(3–4), 227–240. https://doi.org/10.1007/s10055-006-0035-5
  14. [J05] Roussou, M. (2004). Learning by Doing and Learning through Play: An Exploration of Interactivity in Virtual Environments for Children. Computers in Entertainment, 2(1), 10–10. https://doi.org/10.1145/973801.973818
  15. [J03] Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C. & Barnes, C. (1999). Learning and Building Together in an Immersive Virtual World. PRESENCE: Teleoperators and Virtual Environments Journal 8(3), The MIT Press, 247-263 [and cover page]. https://doi.org/10.1162/105474699566215
  16. [J02] Roussou, M. (1999). High-end interactive media in the museum. In ACM SIGGRAPH 99 Conference abstracts and applications on - SIGGRAPH ’99 (pp. 59–62). New York, New York, USA: ACM Press. https://doi.org/10.1145/311625.311682
  17. [J01] Roussos, M., Johnson, A. E., Leigh, J., Vasilakis, C. A., Barnes, C. R., & Moher, T. G. (1997). NICE: combining constructionism, narrative and collaboration in a virtual learning environment. ACM SIGGRAPH Computer Graphics, 31(3), 62–63 [& the cover image]. https://doi.org/10.1145/262171.262264

    Journal articles (refereed - Greek language)

  18. [J20] Σέρβη, Κ., Κατηφόρη, Α., Ρούσσου, Μ., & Πετούση, Δ. (2023). Συζητώντας για το παρελθόν: διαλογικές ψηφιακές εμπειρίες στην εκπαίδευση της ιστορίας. Έρευνα Στην Εκπαίδευση, 12(2), 1–21. https://doi.org/10.12681/hjre.30406
  19. [J12] Γιαννούτσου Ν., Μπούνια Α., Ρούσσου Μ., Αβούρης Ν.  (2011). Αξιοποίηση των ψηφιακών τεχνολογιών με στόχο τη μάθηση σε χώρους πολιτισμού. Θέματα Επιστημών και Τεχνολογίας στην Εκπαίδευση, 4(1-3), σ. 37-51. Διαθέσιμο ηλεκτρονικά στο http://earthlab.uoi.gr/thete/index.php/thete/article/view/112
  20. [J11] Κέντρου, Ε., & Ρούσσου, Μ. (2010). Ο σχεδιασμός και η ανάπτυξη podcasts από τα ελληνικά μουσεία: Το παράδειγμα ενός πιλοτικού επεισοδίου podcast για το Μουσείο Βιομηχανικής Ελαιουργίας Λέσβου. Τετράδια Μουσειολογίας, 2010(7), Αθήνα: Εκδόσεις Καλειδοσκόπιο, 67-73.
  21. [J09] Καβαλιεράτου, Ε., & Ρούσσου, Μ. (2009). Η εφαρμογή της μεθόδου του «Συμμετοχικού Σχεδιασμού» για το σχεδιασμό ψηφιακού εκπαιδευτικού προγράμματος με νεαρούς επισκέπτες στην Εθνική Πινακοθήκη – Μουσείο Αλεξάνδρου Σούτζου. Τετράδια Μουσειολογίας, 2009(6), 84-89. [in Greek]
  22. [J04] Roussou, M. (2002). Narrative as an instrument for the construction of cultural and educational Virtual Reality experiences. Imeros Journal for Culture and Technology (2), pp. 13-28 [in Greek].

Books, Book chapters

  1. [B07] Katifori, A., Tsitou, F., Pichou, M., Kourtis, V., Papoulias, E., Ioannidis, Y., & Roussou, M. (2020). Exploring the potential of visually-rich animated digital storytelling for cultural heritage: The mobile experience of the Athens University History Museum. In F. Liarokapis, N. Doulamis, A. Doulamis, & A. Voulodimos (Eds.), Visual Computing in Cultural Heritage (pp. 325–345). Springer Nature. https://doi.org/10.1007/978-3-030-37191-3_17
  2. [B06] Perry, S. E., Roussou, M., Mirashrafi, S. S., Katifori, A., & McKinney, S. (2019). Shared digital experiences supporting collaborative meaning-making at heritage sites. In H. Lewi, W. Smith, D. vom Lehn, & S. Cooke (Eds.), The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites (1st ed., pp. 143–156). London: Routledge. https://doi.org/10.4324/9780429506765
  3. [B05] Roussou, M. (2012). “Multimedia Applications in Archaeology” and “Digital Interpretation.” In N. A. Silberman (Ed.), The Oxford Companion to Archaeology (2nd Ed., p. 1507). Oxford University Press. https://doi.org/10.1093/acref/9780199735785.001.0001
  4. [B04] Roussou, M. (2007). The Components of Engagement in Virtual Heritage Environments. (Y. Kalay, T. Kvan, & J. Affleck, Eds.), New Heritage: New Media and Cultural Heritage. London and New York: Routledge. https://doi.org/10.4324/9780203937884
  5. [Β03] & [C26] Ρούσσου, Μ. (2008). Ο Ρόλος της Διαδραστικότητας στη Διαμόρφωση της Άτυπης Εκπαιδευτικής Εμπειρίας. Στο Μπούνια, Α., Νικονάνου, Ν., Οικονόμου, Μ. (Επιμ.), Η Τεχνολογία στην Υπηρεσία της Πολιτισμικής Κληρονομιάς (σελ. 251-261). Αθήνα: Καλειδοσκόπιο.
  6. [B02] Calder, J., Melengoglou, A. C., Callaway, C., Not, E., Pianesi, F., Androutsopoulos, I., Spyropoulos, C., Xydas, G., Kouroupetroglou, G., & Roussou, M. (2005). Multilingual Personalized Information Objects. In O. Stock & M. Zancanaro (Eds.), Multimodal Intelligent Information Presentation (Vol. 27, pp. 177–201). Dordrecht: Springer Netherlands. https://doi.org/10.1007/1-4020-3051-7
  7. [B01] Roussou, M., & Hatjichristodoulou, M. (Eds.). (2001). Neo[techno]logisms: a collection of essays related to the Medi@terra 2000 Art & Technology festival and symposium. Athens: OXY Publications, 240 pages.

Conference proceedings (refereed)

  1. [C76] Kousta, D., Katifori, A., Lougiakis, C., & Roussou, M. (2023). The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel Development. In L. Holloway-Attaway & J. T. Murray (Eds.), Interactive Storytelling (pp. 226–235). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-47655-6_14
  2. [C75] El Raheb, K., Vlachokyriakos, V., Roussou, M., Olivier, P., Bartindale, T., & Garbett, A. (2023). Exploring Digital Communication Needs of Local Communities and Self-organised Collectives. Proceedings of the ACM Int'l Conference on Mobile Human-Computer Interaction (MobileHCI) 2023. https://doi.org/10.1145/3604255
  3. [C74] Petousi, D., Katifori, A., Roussou, M., Ioannidis, Y., & Sakellariadis, P. (2023). Historical reality vs anachronistic fantasy: The history educators’ perspective on tabletop RPGs. In P. Lopes, F. Luz, A. Liapis, & H. Engström (Eds.), Proceedings of the 18th International Conference on the Foundations of Digital Games (Article 62). New York, NY, USA: ACM. https://doi.org/10.1145/3582437.3587197
  4. [C73] Schönauer, C., Kaufmann, H., Roussou, M., Rüggeberg, J., Rüggeberg, J., Katsikaris, L., … Christopoulos, D. (2023). Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck. In IEEE VR 2023 Workshop: 3D Content Creation for Simulated Training in XR. IEEE. https://doi.org/10.48550/arXiv.2303.04438
  5. [C72] Katifori, A., Petousi, D., Sakellariadis, P., Roussou, M., & Ioannidis, Y. (2022). Tabletop role playing games and creativity: The Game Master perspective. In FDG ’22: Proceedings of the 17th International Conference on the Foundations of Digital Games (pp. 1–7). New York, NY, USA: ACM. https://doi.org/10.1145/3555858.3555918
  6. [C71] Petousi, D., Katifori, A., Servi, K., Roussou, M., & Ioannidis, Y. (2022). Interactive digital storytelling in cultural heritage: the transformative role of agency. In M. Vosmeer & L. Holloway-Attaway (Eds.), 15th International Conference on Interactive Digital Storytelling (ICIDS 2022), LNCS 13762. Springer Nature. https://doi.org/10.1007/978-3-031-22298-6_
  7. [C70] Petousi, D., Katifori, A., Roussou, M., & Ioannidis, Y. (2022). The dialogue facilitator bot: Reflections on design and evaluation. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET). Limassol, Cyprus: IEEE. https://doi.org/10.1109/IMET54801.2022.993002
  8. [C69] El Raheb, K., Soulis, A., Nastos, D., Lougiakis, C., Roussou, M., Christopoulos, D., Sofianopoulos, G., Papagiannis, S., Rüggeberg, J., Katsikaris, L., Rüggeberg, J. (2021). Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning. In CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter (pp. 1–8). New York, NY, USA: ACM. https://doi.org/10.1145/3489410.3489428
  9. [C68] Petousi, D., Katifori, A., McKinney, S., Perry, S., Roussou, M., & Ioannidis, Y. (2021). Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue. In Interaction Design and Children (pp. 326–337). New York, NY, USA: ACM. https://doi.org/10.1145/3459990.3460710
  10. [C67] Lougiakis, C., Katifori, A., Roussou, M., & Ioannidis, I.-P. (2020). Effects of virtual hand representation on interaction and embodiment in HMD-based virtual environments using controllers. In IEEE Virtual Reality 2020 (pp. 510–518). https://doi.org/10.1109/VR46266.2020.00-32
  11. [C66] Katifori, A., Roussou, M., Kaklopoulou, I., & Servi, K. (2019). Mobile interactive storytelling in the Athens Ancient Agora: exploring the right balance between the Site and the App. In XVII. Culture and Computer Science. Berlin, Germany.
  12. [C65] Roussou, M., Perry, S., Katifori, A., Vassos, S., Tzouganatou, A., & McKinney, S. (2019). Transformation through Provocation? Designing a ‘Bot of Conviction’ to Challenge Conceptions and Evoke Critical Reflection. In CHI 2019: ACM CHI Conference on Human Factors in Computing Systems (Paper 627). Glasgow, Scotland, UK. https://doi.org/10.1145/3290605.3300857
  13. [C64] Katifori, A., Kourtis, V., Restrepo, C., Petousi, D., Karvounis, M., Roussou, M., & Ioannidis, Y. (2019). Approaching dark heritage through “essential questions”: An interactive digital storytelling experience for the University of Athens Criminology Museum. In Museums and the Web 2019. Boston, MA, USA. Retrieved from https://mw19.mwconf.org/proposal/approaching-dark-heritage-through-essential-questions-an-interactive-digital-storytelling-experience-for-the-university-of-athens-criminology-museum/
  14. [C63] Katifori, A., Karvounis, M., Kourtis, V., Perry, S., Roussou, M., & Ioanidis, Y. (2018). Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned. In R. Rouse, H. Koenitz, & M. Haahr (Eds.), Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science, vol 11318. (pp. 603–612). Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_70
  15. [C62] Katifori, A., Roussou, M., Perry, S., Drettakis, G., Vizcay, S., & Philip, J. (2018). The EMOTIVE Project - Emotive virtual cultural experiences through personalized storytelling. In EuroMed 2018, International Conference on Cultural Heritage. Lemessos, Cyprus.
  16. [C61] Danezis, G., Roussou, M., & Lalioti, V. (2018). Innovation Colours: the Iterative Design and Evaluation of a Web-based Card Game for Supporting Soft Skills. In 17th European Conference on e-Learning - ECEL 2018 (pp. 125–133).
  17. [C60] Perry, S., Roussou, M., Economou, M., Young, H., & Pujol, L. (2017). Moving Beyond the Virtual Museum: Engaging Visitors Emotionally. In 23rd Int’l Conference on Virtual Systems and Multimedia-VSMM (pp. 1–8). Dublin, Ireland: IEEE. http://doi.org/10.1109/VSMM.2017.8346276
  18. [C59] Antoniou, A., Katifori, A., Roussou, M., Vayanou, M., Karvounis, M., Kyriakidi, M., & Pujol-Tost, L. (2016). Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach. In Proceedings of the 24th ACM Conference on User Modeling, Adaptation and Personalisation (UMAP 2016), Workshop on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE). Halifax, Canada: ACM. Retrieved from http://ceur-ws.org/Vol-1618/HAAPIE_paper1.pdf
  19. [C58] Roussou, M., Pujol, L., Katifori, A., Chrysanthi, A., Perry, S., & Vayanou, M. (2015). The museum as digital storyteller: Collaborative participatory creation of interactive digital experiences. In MW2015: Museums and the Web 2015. Retrieved from http://mw2015.museumsandtheweb.com/paper/the-museum-as-digital-storyteller-collaborative-participatory-creation-of-interactive-digital-experiences
  20. [C57] Vayanou, M., Katifori, A., Karvounis, M., Kourtis, V., Kyriakidi, M., Roussou, M., … Pujol, L. (2014). Authoring Personalized Interactive Museum Stories. In A. Mitchell (Ed.), The Seventh International Conference on Interactive Digital Storytelling (ICIDS 2014), LNCS 8832 (pp. 37–48). Springer International Publishing Switzerland. https://doi.org/10.1007/978-3-319-12337-0_4
  21. [C56] Katifori, A., Karvounis, M., Kourtis, V., Kyriakidi, M., Roussou, M., Tsangaris, M., … Pujol, L. (2014). CHESS: Personalized Storytelling Experiences in Museums. In A. Mitchell (Ed.), The Seventh International Conference on Interactive Digital Storytelling (ICIDS 2014), LNCS 8832 (pp. 232–235). Springer International Publishing Switzerland. https://doi.org/10.1007/978-3-319-12337-0_28
  22. [C55] Vayanou, M., Karvounis, M., Katifori, A., Kyriakidi, M., Roussou, M., & Ioannidis, Y. (2014). The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums. In The 22nd Conference on User Modelling, Adaptation and Personalization (UMAP), Project Synergy Workshop (Vol. 1181, UMAP Workshops). Aarhus, Denmark.
  23. [C54] Vayanou, M., Katifori, A., Karvounis, M., Kyriakidi, M., Roussou, M., Tsangaris, M., … Pujol, L. (2014). The Impact of Interactive Digital Storytelling in Cultural Heritage Sites. In International Digital Storytelling Conference: Digital Storytelling in Times of Crisis. Athens, Greece.
  24. [C53] Simeonidi, A., & Roussou, M. (2014). Design, implementation, and evaluation of a digital location-based storytelling game in a library. In International Digital Storytelling Conference: Digital Storytelling in Times of Crisis. Athens, Greece.
  25. [C52] Rennick-Egglestone, S. J., Roussou, M., Brundell, P., Chaffardon, C., Kourtis, V., Koleva, B., & Benford, S. (2013). Indoors and outdoors: designing mobile experiences for Cité de l’Espace. In NODEM (Network of Design and Digital Heritage) 2013 Conference: Beyond Control – The Collaborative Museum and its Challenges (pp. 89–97). Stockholm, Sweden. Retrieved from http://eprints.nottingham.ac.uk/2237/
  26. [C51] Keil, J., Pujol, L., Roussou, M., Engelke, T., Schmitt, M., Bockholt, U., & Eleftheratou, S. (2013). A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums. In 2013 Digital Heritage International Congress (DigitalHeritage) (Vol. 2, pp. 685–688). Marseille, France: IEEE. https://doi.org/10.1109/DigitalHeritage.2013.6744836
  27. [C50] Pujol, L., Katifori, A., Vayanou, M., Roussou, M., Karvounis, M., Kyriakidi, M., … Ioannidis, Y. (2013). From personalization to adaptivity. Creating immersive visits through interactive digital storytelling at the Acropolis Museum. In J. A. Botía & D. Charitos (Eds.), Museums as intelligent environments workshop (MasIE), Proceedings of the 9th International Conference on Intelligent Environments (pp. 541–554). Athens, Greece: IOS Press. https://doi.org/10.3233/978-1-61499-286-8-541
  28. [C49] Roussou, M., Katifori, A., Pujol, L., Vayanou, M., & Rennick-Egglestone, S. J. (2013). A Life of Their Own: Museum Visitor Personas Penetrating the Design Lifecycle of a Mobile Experience. In CHI 2013 Extended Abstracts on Human Factors in Computing Systems - CHI EA ’13 (pp. 547–552). New York, New York, USA: ACM Press. https://doi.org/10.1145/2468356.2468453
    A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience
    Maria Roussou, Akrivi Katifori, Laia Pujol, Maria Vayanou, Stefan J. Rennick-Egglestone
    CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013
  29. [C48] Pujol, L., Roussou, M., Poulou, S., Balet, O., Vayanou, M., & Ioannidis, Y. (2013). Personalizing interactive digital storytelling in archaeological museums: the CHESS project. In G. Earl, T. Sly, A. Chrysanthi, P. Murrieta-Flores, C. Papadopoulos, I. Romanowska, & D. Wheatley (Eds.), Archaeology in the Digital Era. Papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA) (pp. 77–90). Southampton, UK, 26-29 March 2012: Amsterdam University Press. Retrieved from http://eprints.gla.ac.uk/143504/
  30. [C47] Καραδημητρίου, Κ., Ρούσσου, Μ., & Ρουσσίδου, Α. (2012). Αξιολόγηση των ψυχαγωγικών και εκπαιδευτικών χαρακτηριστικών ενός ψηφιακού διαδραστικού παιχνιδιού σε έναν χώρο άτυπης εκπαίδευσης. 8ο Πανελλήνιο Συνέδριο με Διεθνή Συμμετοχή “Τεχνολογίες Πληροφορίας & Επικοινωνιών στην Εκπαίδευση”, 2ο Συμπόσιο με θέμα Δραστηριότητες μάθησης σε μουσεία και χώρους πολιτισμού.
  31. [C46]  Vayanou, M., Karvounis, M., Kyriakidi, M., Katifori, A., Manola, N., Roussou, M., & Ioannidis, Y. (2012). Towards Personalized Storytelling for Museum Visits. 6th International Workshop on Personalized Access, Profile Management, and Context Awareness in Databases (PersDB 2012). Istanbul, Turkey. Retrieved from http://persdb2012.cs.umn.edu
  32. [C45] Karadimitriou, K., & Roussou, M. (2011). Studying Player Experience in a Collaborative Embodied Interaction Game. In F. Liarokapis (Ed.), 2011 Third International Conference on Games and Virtual Worlds for Serious Applications (pp. 199–206). Athens, Greece, May 4-6 2011: IEEE. https://doi.org/10.1109/VS-GAMES.2011.51
  33. [C44] Κυνηγός, Χ., Σμυρναίου, Ζ., & Ρούσσου, Μ. (2011). Δημιουργώντας νοήματα στις Φυσικές Επιστήμες με συνεργατικά κιναισθητικά παιχνίδια. Πρακτικά 7ου Πανελληνίου Συνεδρίου για τη Διδακτική των Φυσικών Επιστημών και τις Νέες Τεχνολογίες στην Εκπαίδευση «Αλληλεπιδράσεις εκπαιδευτικής έρευνας και πράξης στις Φυσικές Επιστήμες», Αλεξανδρούπολη, 487-495.
  34. [C43] Καραδημητρίου, Κ., & Ρούσσου, Μ. (2013). Δυνατότητες αξιοποίησης ψηφιακών διαδραστικών παιχνιδιών σε χώρους άτυπης εκπαίδευσης για την προσέγγιση εννοιών της φυσικής από παιδιά πρώτης σχολικής ηλικία. In Α. Δημητρίου (Ed.), Έννοιες για τη φύση και το περιβάλλον στην προσχολική εκπαίδευση: Ερευνητικά δεδομένα, μεθοδολογικές προσεγγίσεις και εκπαιδευτικές εφαρμογές (pp. 293–303). Θεσσαλονίκη: Επίκεντρο ΑΕ.
  35. [C42] Καβαλιεράτου, Ε., & Ρούσσου, Μ. (2010). Σχεδιασμός ψηφιακού εκπαιδευτικού προγράμματος στην Εθνική Πινακοθήκη - Μουσείο Αλεξάνδρου Σούτζου με τη συνεργασία μαθητών. Πρακτικά Εργασιών 7ου Πανελλήνιου Συνεδίου με Διεθνή Συμμετοχή “Οι ΤΠΕ στην Εκπαίδευση”, Πανεπιστήμιο Πελοποννήσου, Κόρινθος, Τόμος ΙΙ, 753-761.
  36. [C41] Kynigos, C., Smyrnaiou, Z., & Roussou, M. (2010). Exploring rules and underlying concepts while engaged with collaborative full-body games. In Proceedings of the 9th International Conference on Interaction Design and Children - IDC ’10 (p. 222). New York, New York, USA: ACM Press. https://doi.org/10.1145/1810543.1810576
    ACM DL Author-ize serviceExploring rules and underlying concepts while engaged with collaborative full-body games
    Chronis Kynigos, Zacharoula Smyrnaiou, Maria Roussou IDC '10 Proceedings of the 9th International Conference on Interaction Design and Children, 2010
  37. [C40] Roussou, Μ., & Vlachou, E. (July 9-11, 2008). The challenge of creating digital game-based learning environments for museums. In Proceedings of the International Toy Research Association's (ITRA's) World Congress 2008 "TOYS AND CULTURE", Nafplion, Greece.
  38. [IC06] Kavalieratou, E., & Roussou, M. (November 9-10, 2007). A Participatory Methodology for the Design of Digital Informal Education Programs by Students. In Proceedings of 4th Educational Symposium "Designing the Classroom of Tomorrow: Advanced Technologies in Education", Athens Greece.
  39. [C39] Roussou, M., Kavalieratou, E., & Doulgeridis, M. (2007). Children designers in the museum: applying participatory design for the development of an art education program. In M. Bekker, J. Robertson, & M. B. Skov (Eds.), Proceedings of the 6th international conference on Interaction design and children - IDC ’07 (p. 77). New York, New York, USA: ACM Press. https://doi.org/10.1145/1297277.1297292
  40. [C38] Christou, C., Angus, C., Loscos, C., Dettori, A., & Roussou, M. (2006). A versatile large-scale multimodal VR system for cultural heritage visualization. In Proceedings of the ACM symposium on Virtual reality software and technology - VRST ’06 (p. 133). New York, New York, USA: ACM Press. https://doi.org/10.1145/1180495.1180523
  41. [C37] Roussou, M. (2006). The Components of Engagement in Virtual Heritage Environments. In Proceedings of New Heritage: Beyond Verisimilitude - Conference on Cultural Heritage and New Media, Hong Kong, pp. 265-283. Also in Y. Kalay, T. Kvan, & J. Affleck (Eds.), New Heritage: New Media and Cultural Heritage (pp. 225–241). London and New York: Routledge. https://doi.org/10.4324/9780203937884
  42. [C36] Roussou, M., Perdikoulias, P., Katsougraki, G., Nastos, D., Mexia, A., & Kalamara, P. (2006). The Design, Development, and Evaluation of an Interactive Educational Website about the Byzantine City of Mystras (Ο σχεδιασμός, η ανάπτυξη και η αξιολόγηση εκπαιδευτικού διαδραστικού ιστοχώρου για την καστροπολιτεία του Μυστρά). In Proceedings of 3rd International Conference of Museology & ICOM - AVICOM Annual Conference, Mytilene, Greece, pp. 67-68. [in Greek]
  43. [C35] Vlachou, E., Roussou, Μ., Stournaras, V., Mavrikas, Ε., & Konnaris, Κ. (2006). The Use of Technology for the Museum of Industrial Olive Oil Production of Lesvos (Η χρήση νέων τεχνολογιών στο Μουσείο Βιομηχανικής Ελαιουργίας Λέσβου). In Proceedings of 3rd International Conference of Museology & ICOM - AVICOM Annual Conference, Mytilene, Greece, pp. 69-70. [in Greek]
  44. [C34] Tsiftideli, Κ., Roussou, Μ., Charitos, D., & Stamatakis, Μ. (2006). A Museum’s Presence on the Web: a Museological Approach for the Online Presentation of the Milos Mining Museum (Η Παρουσία των Μουσείων στο Διαδίκτυο: Μουσειολογικές Προσεγγίσεις για τη Διαδικτυακή Προβολή του Μεταλλευτικού Μουσείου της Μήλου). Extended abstract in Proceedings of 3rd International Conference of Museology & ICOM - AVICOM Annual Conference, Mytilene, Greece, pp. 131-134. [in Greek]
  45. [C33] Roussou, M., & Slater, M. (2005). A Virtual Playground for the Study of the Role of Interactivity in Virtual Learning Environments. In 8th Annual International Workshop on Presence (pp. 245–253). London, UK: International Society for Presence Research. Retrieved from http://www.temple.edu/ispr/conference/
  46. [C32] Roussou, M., & Drettakis, G. (2005). Can VR be Useful and Usable in Real-World Contexts? Observations from the Application and Evaluation of VR in Realistic Usage Conditions. HCI International 2005, 1st International Conference on Virtual Reality, CD-ROM. Retrieved from https://hal.inria.fr/inria-00606760/document
  47. [C31] Roussou, M. (2005). Can Interactivity in Virtual Environments Enable Conceptual Learning? In S. Richir & B. Taravel (Eds.), 7th Virtual Reality International Conference (VRIC), First International VR-Learning Seminar (pp. 57–64). Laval, France.
  48. [C30] Drettakis, G., Roussou, M., Tsingos, N., Reche, A., & Gallo, E. (2004). Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments. In S. Coquillart & M. Gφbel (Eds.), Proceedings of Eurographics Symposium on Virtual Environments (pp. 157–166). Grenoble, France: ACM. https://doi.org/10.5555/2385956.2385983
  49. [C29] Roussou, M. (2004). Examining young learners’ activity within interactive virtual environments. In A. Druin, J. P. Hourcade, & S. Kollet (Eds.), Proceeding of the 2004 conference on Interaction design and children building a community - IDC ’04 (pp. 167–168). New York, New York, USA: ACM Press. https://doi.org/10.1145/1017833.1017872
    ACM DL Author-ize serviceExamining young learners' activity within interactive virtual environments
    Maria Roussou
    IDC '04 Proceedings of the 2004 conference on Interaction design and children: building a community, 2004
  50. [C28] Roussou, M. (2004). Interactivity and conceptual learning in virtual environments for children. In Extended abstracts of the 2004 conference on Human factors and computing systems - CHI ’04 (p. 1049). New York, New York, USA: ACM Press. https://doi.org/10.1145/985921.985973
  51. [C27] Roussou, M., Drettakis, G., Tsingos, N., Reche, A., & Gallo, E. (2004). A user-centered approach on combining realism and interactivity in virtual environments. In IEEE Virtual Reality 2004 (pp. 251–252). Chicago, IL: IEEE. https://doi.org/10.1109/VR.2004.1310094
  52. [C26] Roussou, M. (2004). The Role of Interactivity in the Formation of Informal Educational Experiences. In Proc. of 2nd International Museology Conference, 28 June - 2 July, Mytilene, Greece. [in Greek].
  53. [C25] Roussou, M., & Drettakis, G. (2003). Photorealism and Non-Photorealism in Virtual Heritage Representation. In A. Chalmers, D. Arnold, & F. Niccolucci (Eds.), VAST 2003 and 1st Eurographics Workshop on Graphics and Cultural Heritage (pp. 47–56). Brighton, UK: Eurographics. https://doi.org/10.2312/VAST/VAST03/051-060
  54. [C24] Roussou, M. (2003). Virtual Reality in Heritage / Education for the general public: issues and challenges. In 19th Annual CHArt ’03 – Convergent Practices: New approaches to Art and visual culture (p. CD-ROM). London, UK.
  55. [C23] Loscos, C. Roussou, M. Meyer, A., Tecchia, F., Drettakis, G., Gallo, E., Reche Martinez, A., Tsingos, N., Chrysanthou, Y., Robert, L. Bergamasco, M., Dettori, A., Soubra S. (2003). The CREATE project: mixed reality for design, education, and cultural heritage with a constructivist approach. In The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings. (pp. 282–283). Tokyo, Japan: IEEE Comput. Soc. https://doi.org/10.1109/ISMAR.2003.1240721
  56. [C22] Sideris, A., Roussou, M. & Gaitatzes, A. (2003), Virtual Reconstruction of the Hellenistic Asklepieion of Messene using Scientific and Educational Scenario-based Approaches. 9th Annual Meeting of the European Association of Archaeologists, EAA, St. Petersburg, Russia, September 10-14, 2003 and Imeros Journal for Culture and Technology (4), pp. 208-216.
  57. [C21] Sideris, A. & Roussou, M. (2002). Making a new world out of an old one: in search of a common language for archaeological immersive VR representation. In Proc. of 8th Int. Conference on Virtual Systems & Multimedia / VSMM 2002, pp. 31- 42.
  58. [C12] Roussou, M. (2002). Virtual Heritage: From the Research Lab to the Broad Public. In Franco Niccolucci (ed.), Virtual Archaeology: Proc. of the VAST 2000 Euroconference, Arezzo, Italy, November 2000. BAR International Series 1075, Oxford, Archaeopress, 2002, pp. 93-100.
  59. [C20] Gaitatzes, A., Christopoulos, D., & Roussou, M. (2001). Virtual Reality Interfaces for the Broad Public. In N. Avouris & N. Fakotakis (Eds.), Advances in Human Computer Interaction (Vol. I, pp. 159–164). Patra, Greece: University of Patras.
  60. [C19] Roussou, M., Trahanias, P., Giannoulis, G., Kamarinos, G., Argyros, A., Tsakiris, D., Georgiadis, P., Burgard, W., Haehnel, D., Cremers, A., Schulz, D., Moors, M., Spirtounias, E., Mika, M., Savvaides, V., Reitelman, A., Konstantios, D., & Katselaki, A. (2001). Experiences from the Use of a Robotic Avatar in a Museum Setting. In S. Spencer (Ed.) Proc. of VAST 2001: Virtual Reality, Archaeology and Cultural Heritage (VAST'01), ACM SIGGRAPH, ISBN 1-58113-447-9, pp. 153-160.
  61. [C18] Gaitatzes, A., Christopoulos, D., & Roussou, M. (2001). Reviving the Past: Cultural Heritage Meets Virtual Reality. In S. Spencer (Ed.) Proc. of VAST 2001: Virtual Reality, Archaeology and Cultural Heritage (VAST'01), ACM SIGGRAPH, ISBN 1-58113-447-9, pp.103-110.
  62. [C17] Androutsopoulos, I., Calder, J., Not, E., Pianesi, F. & Roussou, M. (2001). Multilingual Personalised Information Objects. In Proc. of the International Workshop on Information Presentation and Natural Multimodal Dialogue, Verona, Italy, pp.25-29.
  63. [C16] Roussou, M. (2001). The Interplay between Form, Story and History: The Use of Narrative in Cultural and Educational VR. In O. Balet, G. Subsol, and P.Torguet (Eds.), International Conference on Virtual Storytelling 2001, LNCS 2197, Springer-Verlag Berlin Heidelberg, pp. 181-190.
  64. [C15] Roussou, M. (2001). Immersive Interactive Virtual Reality in the Museum. In Proceedings of TiLE - Trends in Leisure Entertainment (p. CD-ROM). London, UK: Aldrich, UK.
  65. [C14] Pape, D., Anstey, J., Carter, B., Leigh, J., Roussou, M., & Portlock, T. (2001). Virtual Heritage at iGrid 2000. In Proceedings of iNET 2001 (CD-ROM). Yokohama, Japan.
  66. [C13] Pape, D., Anstey, J., D’Souza, S., DeFanti, T. A., Roussou, M., & Gaitatzes, A. (2001). Shared Miletus: Towards a Networked Virtual History Museum. In Euroimage International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging (pp. 85–89). Myconos, Greece.
  67. [C11] Giannoulis G., Koliou, M., Kamarinos, G., Roussou, M., Trahanias, P., Argyros,A., Tsakiris, D., Cremers, A., Schulz, D., Burgard, W., Haehnel, D., Savvaides,V., Friess, P., Konstantios, D., & Katselaki, A. (2001). Enhancing Museum Visitor Access Through Robotic Avatars Connected to the Web. In Proc. Museums & the Web 2001, Seattle WA.
  68. [C10] Gaitatzes, A., Christopoulos, D., Voulgari, A. & Roussou, M. (2000). Hellenic Cultural Heritage through Immersive Virtual Archaeology. In Proc. 6th International Conference on Virtual Systems and Multimedia, Ogaki, Japan, October 3-6, 2000, pp.57-64.
  69. [C09] Roussou, M. (2000). Immersive Interactive Virtual Reality and Informal Education. In i3 spring days, workshop on User Interfaces for All: Interactive Learning Environments for Children (CD-ROM). Athens, Greece.
  70. [C08] Roussou, M. (1999). Incorporating Immersive Projection-based Virtual Reality in Public Spaces. In 3rd International Immersive Projection Technology Workshop (pp. 33–39). Stuttgart, Germany.
  71. [C07] Pape, D., Imai, T., Anstey, J., Roussou, M., & DeFanti, T. (1998). XP: An Authoring System for Immersive Art Exhibitions. In Proc. 4th International Conference on Virtual Systems and Multimedia, Gifu, Japan.
  72. [C06] Roussos, M. & Bizri, H. M. (1998). Mitologies: Medieval Labyrinth Narratives in Virtual Reality. In 1st Int’l Conference on Virtual Worlds, Lecture Notes in Computer Science (Vol. 1434, pp. 373–383). Paris, France. https://doi.org/10.1007/3-540-68686-X_36
  73. [C05] Roussos, M., & Gillingham, M. (1998). Evaluation of an Immersive Collaborative Virtual Learning Environment for K-12 Education. In American Educational Research Association Annual Meeting (CD-ROM). Chicago, USA: AERA.
  74. [C04] Johnson, A., Roussos, M., Leigh, J., Vasilakis, C., Barnes, C., & Moher, T. (1998). The NICE project: learning together in a virtual world. In Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180) (pp. 176–183). Atlanta, GA: IEEE Comput. Soc. https://doi.org/10.1109/VRAIS.1998.658487
  75. [C03] Roussos, M., Johnson, A. E., Leigh, J., Vasilakis, C. A., Barnes, C. R., & Moher, T. G. (1997). The NICE Project: Narrative, Immersive, Constructionist/Collaborative Environments for Learning in Virtual Reality. In Proceedings of EDMEDIA/ED-TELECOM (pp. 917–922). Virginia: AACE.Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., Barnes, C., & Moher, T.(1997). Best Paper Award.
  76. [C02] Roussos, M., Johnson, A. E., Leigh, J., Vasilakis, C. A., & Moher, T. G. (1996). Constructing Collaborative Stories Within Virtual Learning Landscapes. In A. Paiva & P. Brna (Eds.), European Conference of AI in Education (pp. 129–135). Lisbon, Portugal.
  77. [C01] Roussos, M. & Brenner, P. (1994). The File Room: An Interactive Archive of Cultural Censorship. In 2nd International World-Wide Web Conference: Mosaic and the Web (CD-ROM). Chicago, USA, October 17-20, 1994: National Center for Supercomputer Applications, University of Illinois of Illinois at Urbana-Champaign.

Workshop papers, Invited Articles, Keynote lectures, Editorials

  1. [IC07] Katifori, A., Lougiakis, C., & Roussou, M. (2021). The Role of High-fiving for Sustaining Engagement in Social VR Experiences. In ACM CHI 2021 SocialVR Workshop. Yokohama, Japan. Retrieved from https://www.socialvr-ws.com/
  2. Pescarin, S., Roussou, M., & Kenderdine, S. (Eds.). (2019). DAACH (Digital Applications in Archaeology and Cultural Heritage) Journal. Special Issue in Digital Heritage Interactive Applications. Elsevier. Retrieved from https://www.sciencedirect.com/journal/digital-applications-in-archaeology-and-cultural-heritage/special-issue/108Q80B5W03
  3. [IJ10] Roussou, M., Avouris, N. M., Lepouras, G., & Kujala, T. (2018). GrCHI: human-computer interaction set in rich heritage. Interactions, 25(4 (June 2018)), 79–79. https://doi.org/10.1145/3226096
  4. [IJ09] Roussou, M., Ripanti, F., & Servi, K. (2017). Engaging Visitors of Archaeological Sites through “EMOTIVE” Storytelling Experiences: A Pilot at the Ancient Agora of Athens. Journal of Archeologia e Calcolatori, 28(2), 405–420. http://doi.org/10.19282/AC.28.2.2017.33
  5. [IJ08] Roussou, M. (2014). Does 1/3 or 1/4 give us more pie? An interactive virtual representation of abstract mathematics concepts for elementary school students. ACS Athens Ethos, 9(1), 34–39. Retrieved from http://www.acs.gr/ethos-magazine/2015/2/4/ethos-winter-2014-issue.html
  6. [IJ07] Roussou, M., & Benayoun, M. (Eds.). (2009). Immersive Virtual, Mixed or Augmented Reality Art. International Journal of Arts and Technology (IJART) (Vol. 2, Issue 4). Inderscience Enterprises Ltd.
  7. Roussou, M. (2006). Virtual Reality and Education: Evaluating the Learning Experience. In Proceedings of 6th Conference on Archaeology and Education - Learning in Cyberspace: New Media for Heritage Didactics and Interpretation, Museum of the History of Catalonia, Barcelona, Spain, 26-28 October 2006, pp. 69-85.
  8. Member of the editorial committee of Gaming Realites: a challenge for digital culture, Proceedings for the Medi@terra Art & Technology Festival 2006, Athens, ISBN 960-7687-01-9.
  9. [IJ06] Roussou, M. (2006). Technology Trends in Research and Dissemination of Cultural Heritage - Οι τάσεις στο χώρο των νέων τεχνολογιών για την έρευνα και ανάδειξη της πολιτιστικής κληρονομιάς. Article in «Τετράδια Μουσειολογίας» (Museology Notebooks) issue 3, Athens: Metaixmio [in Greek].
  10. Roussou, M. (2005). Studying User Interaction in Virtual Environments for Learning. Informal proceedings of YVR Forum 2005, Pohang, Korea.
  11. Drettakis, G., Roussou, M., Asselot, M., Reche, A., Olivier, A., Tsingos, N., & Tecchia, F. (February 2005). Participatory Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. Research Report No. 5479. Sophia-Antipolis: INRIA.
  12. Roussou, M., Sideris, A., Loscos, C., Dettori, A., Drettakis, G., Lombardo, J.-C., et al. (2004). Requirements Analysis on Cultural Heritage/Education and Urban/Architectural Planning & Design Case Studies. Technical Report No. RN/04/09. London, UK: University College London.
  13. Roussou, M. (2004). Examining Young Learners' Activity Within Interactive Virtual Environments: Exploratory Studies. Technical Report No. RN/04/08. London, UK: University College London, Department of Computer Science.
  14. Roussou, M. (2004). Museums and New Technologies - Η Παρουσία των Μουσείων στο Διαδίκτυο. Article and column in «Τετράδια Μουσειολογίας» (Museology Notebooks) issue 1, pp. 59 - 60 & 64, Athens: Metaixmio [in Greek].
  15. Roussou, M., The Shock of the News: Steve Dietz's dismissal from the Walker Art Center. In VCMnet magazine, Issue 1, September 2003.
  16. Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T., The NICE Project, Chapter and cover image of "Understanding Virtual Reality: Interface, Application, and Design" by W. Sherman and A. Craig, Morgan Kaufmann, 2002.
  17. [IJ04] Roussou, M. (2001). The practical and the virtual in the millennial museum. Postcard in Spectra, a publication of the Museum Computer Network.
  18. [IJ02] Roussos, M. & Bizri, H. M. (1998). Mitologies. In Ars Electronica '98, Linz, Austria, pp. 218-225. [in German].
  19. [IJ01] Roussou, M. (1995, October). Art and Censorship on the Internet. OXY Magazine (1), a quarterly publication on digital art, Athens, Greece, pp. 40-41 [in Greek].

 


Theses

    1. Roussou, M. (2006). Interactivity and Learning: Examining primary school childrens’ activity within virtual environments. PhD Thesis, University College London, London, UK.
    2. Roussos, M. (1997). Issues in the Design and Evaluation of a Virtual Reality Learning Environment. Master of Science Thesis, University of Illinois Press, 1997.
    3. Roussos, M. (1997). Documentation of Mitologies and cleanse. Master of Fine Arts Thesis, University of Illinois, 1997.