DR. VALI LALIOTI 

 

   Projects in Public Spaces

Vali Lalioti was involved in Interactive Digital Experience productions in Cyberstage, a CAVE-like system, starting with the first public opening of Cyberstage in CEBIT 1997, as member of a team of selected Research Scientists of Fraunhofer-IMK, Virtual Environments group. Her role in the design and  development of the interactive experience through all 3 exhibits covered visual, acoustic and interactive elements and systems for such an experience and the overall concept and content design. Additionally, for the RAG production, she worked as an external consultant focusing on the design of the auditory experience, while in CEBIT 1998 she was the main designer for the first use of video-characters into a fully synthetic space, using techniques from virtual studios and addressing issues on merging sequential and interactive storytelling paradigms.
These exhibits provide interactive edutainment for large number of visitors, with a scientific and industrial focus, while installations that she was later involved have a more cultural and educational focus, as in Ndebelle painting in Virtual Reality and Authoring of Interactive Cultural Experiences.

RAG, Hannover Fare, 1998


 
RAG headquarter's

In 1998 at the Hannover fair RAG, one of Germany’s biggest companies, wanted to present itself as an innovative, future oriented company, and to show their most important fields of work with a high quality and impressive audio-visual experience. This interactive experience was therefore designed around the activities of the company, particularly coal mining, DVD design, HIV Research and research into new forms of transportation. The first component takes visitors through a lift into the mining areas to explore the processes used and the machines utilised. Back in the elevator the trip continues and visitors arrive in a room where DVD technology is being developed. The Virtual tour also includes a laboratory which shows research into HIV and finishes with a trip through space were the concept of inter-planetary shipping of coal is shown. The project was developed in co-operation with RMH, a partner to the Fraunhofer Institute, and used the AVANGO software platform which proved stable throughout the fair and met the high expectations of RAG.

Important for the success of any such interactive public installation, is the sounds and audio that accompanies the visual environment. Vali Lalioti was responsible for the integration of audio, including music, narration and individual sound sources with the visual aspects the interactive experience. This included the overall design of the audio experience, technical development to link audio files to relevant virtual objects and she delivered a 8 channel spatialised audio experience which enhanced the visual interaction.

RAG virtual environment
Shroeder in RAG virtual environment 

Both RAG and all visitors to the show were extremely impressed, including The minister of foreign affairs Mr. Kinkel, the minister of economics Mr. Rexrodt and Gerhard Schroeder, and the chairman of the Board Management and CEO Prof. Neipp praised the installation during his press conference. This project was the most complex project of it’s time for the industry in Europe using CAVE technology.

   

Theta Quadrant-classified-M, CEBIT, 1998


This project was designed for Silicon Graphics Inc. and was shown at the worlds largest Computer fair, CEBIT 1998. The goal was to show visitors, the power of Silicon Graphics workstations (the installation was powered by an ONYX 2). The company’s aim was to impress and entertain the audience and we also wanted to demonstrate the strength of AVANGO. Therefore we developed a very complex and entertaining application with an important focus on special effects.

A crucial element to the success and high levels of immersion for visitors was the illusion of been guided by humans through this world. Scenes were also carefully populated with realistic humans. Realism in this case came at low cost due to a new technique based on video avatars and virtual studios, designed by Vali Lalioti. It uses pre-recorded video of actors acting in a manner related to the context of the interactive narrative, and merges this into the virtual environment.  

theta  virtual environment


Theta Quadrant-classified-M, CEBIT, 1998




This was the first public demonstration in Germany of a projection-based system like the CAVE. The project showed the capability of the high-end Virtual Reality display system “Cyberstage” using the AVANGO Software System. The project was presented at CEBIT 1997 for The Fraunhofer Institute (former GMD). The goal was to introduce Cyberstage to the public and inform people about the possibilities of this technology, so a complex and dynamic story was created, which started with visitors being welcomed by two virtual characters.


caveland virtual environment
These characters also guided the visitors through the entire production. After an initial theme oriented scene the visitors experienced an interactive sound installation. From there the trip continued through an ice tunnel into an arctic landscape, which demonstrated the breath-taking quality of viewing vast open areas with 27 degrees of view. The story continued in a system of fire caves demonstrating the potential for photo realistic visualisation of a spacious geological structure within a synthetic environment. Visitors finished their trip in a space station showing various technical oriented applications.
Vali Lalioti was involved in the technical work for interactive scenario and behavior building for this experience. This included programming behaviors of virtual objects and connecting them to triggering events, which were activated when visitors were interacting with the virtual environment.

Cultural Interactive Environments

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