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Updated list including abstracts: http://publicationslist.org/mroussou
List of references from the DBLP Bibliography Server : M. Roussou, M. Roussos
List of references from CiteSeer: M. Roussou, M. Roussos
Journal articles (refereed)
- Καβαλιεράτου, Ε., & Ρούσσου, Μ. (2009). Η εφαρμογή της μεθόδου του «Συμμετοχικού Σχεδιασμού» για το σχεδιασμό ψηφιακού εκπαιδευτικού προγράμματος με νεαρούς επισκέπτες στην Εθνική Πινακοθήκη – Μουσείο Αλεξάνδρου Σούτζου. Τετράδια Μουσειολογίας, 2009(6), 84-89. [in Greek]
- Roussou, M. (2009). A VR Playground for Learning Abstract Mathematics Concepts. IEEE Computer Graphics and Applications, 29(1), 82-85.
- Roussou, M., Oliver, M., & Slater, M. (2007) Exploring Activity Theory as a Tool for Evaluating Interactivity and Learning in Virtual Environments for Children. Journal of Cognition, Technology & Work, Springer, ISSN: 1435-5558 (Print) 1435-5566 (Online).
- Drettakis, G., Roussou, M., Tsingos, N., Reche, A. (2007). Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. PRESENCE: Teleoperators and Virtual Environments Journal 16(3), The MIT Press, pp. 318-332.
- Roussou, M., Oliver, M., & Slater, M. (2006). The Virtual Playground: an Educational Virtual Reality Environment for Evaluating Interactivity and Conceptual Learning. Journal of Virtual Reality 10(3-4), Springer, pp. 227-240.
- Roussou, M. (2004). Learning by Doing and Learning through Play: An Exploration of Interactivity in Virtual Environments for Children. ACM Journal of Computers in Entertainment, Volume 1, Issue 2: Educating Children Through Entertainment, ACM Press, New York, NY, USA.
- Roussou, M. (2002). Narrative as an instrument for the construction of cultural and educational Virtual Reality experiences. Imeros Journal for Culture and Technology (2), pp. 13-28 [in Greek].
- Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C. & Barnes, C. (1999). Learning and Building Together in an Immersive Virtual World. PRESENCE: Teleoperators and Virtual Environments Journal 8 (3), The MIT Press, pp. 247-263 [and cover page].

- Roussou, M. (1999). High-end Interactive Media in the Museum. Computer Graphics, ACM SIGGRAPH, pp. 59-62. Also in IMEros Journal for Culture and Technology (1), Athens, 2001, pp. 23-31.
- Roussos, M., Johnson, A., Leigh, J., Vasilakis, C. Barnes, C., & Moher, T. (1997). NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment. Computer Graphics 31(3), ACM SIGGRAPH, pp. 62-63 [& the cover image.]


Books, Book chapters
- Roussou, M., & Hatjichristodoulou, M. (Eds.). (2001). Neo[techno]logisms: a collection of essays related to the Medi@terra 2000 Art & Technology festival and symposium. Athens: OXY Publications, 240 pages.
- Roussou, M. (2008). The Components of Engagement in Virtual Heritage Environments. In Y. Kalay, T. Kvan & J. Affleck (Eds.), New Heritage: New media and cultural heritage (pp. 225-241). London and New York: Routledge.
- Member of the editing committee of Gaming Realites: a challenge for digital culture, Proceedings for the Medi@terra Art & Technology Festival 2006, Athens, ISBN 960-7687-01-9.
- Calder, J., Melengoglou, A. C., Callaway, C., Not, E., Pianesi, F., Androutsopoulos, I., Spyropoulos, C., Xydas, G., Kouroupetroglou, G., & Roussou, M. (2005). Multilingual Personalized Information Objects. In O. Stock & M. Zancanaro (Eds.), Multimodal Intelligent Information Presentation (Vol. 27, pp. 177-201): Springer.

Conference proceedings (refereed)
2010 .........................................................................................................................................
- Καβαλιεράτου, Ε., Ρούσσου, Μ. (2010). Σχεδιασμός ψηφιακού εκπαιδευτικού προγράμματος στην Εθνική Πινακοθήκη - Μουσείο Αλεξάνδρου Σούτζου με τη συνεργασία μαθητών. Πρακτικά 7ου Πανελλήνιου Συνεδρίου με Διεθνή Συμμετοχή “Οι ΤΠΕ στην Εκπαίδευση”. Κόρινθος (υπό δημοσίευση).
- Kynigos, C., Smyrnaiou, Z. & Roussou, M. (2010). Exploring the generation of meanings in mathematics and science with collaborative full-body games. In Proceedings of the 9th International Conference on Interaction Design and Children - IDC 2010, Short papers, June 9–12, 2010, Barcelona, Spain, pp. 222-225.
2008 .........................................................................................................................................
- Roussou, Μ., & Vlachou, E. (July 9-11, 2008). The challenge of creating digital game-based learning environments for museums. In Proceedings of the International Toy Research Association's (ITRA's) World Congress 2008 "TOYS AND CULTURE", Nafplion, Greece, pp. (forthcoming).
2007 .........................................................................................................................................
- Kavalieratou, E., & Roussou, M. (November 9-10, 2007). A Participatory Methodology for the Design of Digital Informal Education Programs by Students. In Proceedings of 4th Educational Symposium "Designing the Classroom of Tomorrow: Advanced Technologies in Education", Athens Greece, pp. (forthcoming).
- Roussou, M., Kavalieratou, E., & Doulgeridis, M. (June 6-8, 2007). Children Designers in the Museum: Applying Participatory Design for the Development of an Art Education Program. In Proceedings of 6th International Conference on Interaction Design and Children, Aalborg, Denmark, pp. 77-80.
2006 .........................................................................................................................................
- Christou, C., Angus, C., Loscos, C., Dettori, A., & Roussou, M. (2006). A Versatile Large-Scale Multimodal VR System for Cultural Heritage Visualization. In Proceedings of ACM VRST '06, Limassol, Cyprus, pp.133-140.
- Roussou, M. (2006). The Components of Engagement in Virtual Heritage Environments. In Proceedings of New Heritage: Beyond Verisimilitude - Conference on Cultural Heritage and New Media, Hong Kong, pp. 265-283.
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- Roussou, M., Perdikoulias, P., Katsougraki, G., Nastos, D., Mexia, A., & Kalamara, P. (2006). The Design, Development, and Evaluation of an Interactive Educational Website about the Byzantine City of Mystras (Ο σχεδιασμός, η ανάπτυξη και η αξιολόγηση εκπαιδευτικού διαδραστικού ιστοχώρου για την καστροπολιτεία του Μυστρά). In Proceedings of 3rd International Conference of Museology & ICOM - AVICOM Annual Conference, Mytilene, Greece, pp. 67-68. [in Greek]
- Vlachou, E., Roussou, Μ., Stournaras, V., Mavrikas, Ε., & Konnaris, Κ. (2006). The Use of Technology for the Museum of Industrial Olive Oil Production of Lesvos (Η χρήση νέων τεχνολογιών στο Μουσείο Βιομηχανικής Ελαιουργίας Λέσβου). In Proceedings of 3rd International Conference of Museology & ICOM - AVICOM Annual Conference, Mytilene, Greece, pp. 69-70. [in Greek]
- Tsiftideli, Κ., Roussou, Μ., Charitos, D., & Stamatakis, Μ. (2006). A Museum’s Presence on the Web: a Museological Approach for the Online Presentation of the Milos Mining Museum (Η Παρουσία των Μουσείων στο Διαδίκτυο: Μουσειολογικές Προσεγγίσεις για τη Διαδικτυακή Προβολή του Μεταλλευτικού Μουσείου της Μήλου). Extended abstract in Proceedings of 3rd International Conference of Museology & ICOM - AVICOM Annual Conference, Mytilene, Greece, pp. 131-134. [in Greek]
2005 .........................................................................................................................................
- Roussou, M., & Slater, M. (2005, September 21-23). A Virtual Playground for the Study of the Role of Interactivity in Virtual Learning Environments. In Proc. of PRESENCE 2005: The 8th Annual International Workshop on Presence, London, UK, International Society for Presence Research, pp. 245-253.
- Roussou, M., & Drettakis, G. (2005). Can VR be Useful and Usable in Real-World Contexts? Observations from the Application and Evaluation of VR in Realistic Usage Conditions. In Proc. HCI International 2005, 1st International Conference on Virtual Reality, Las Vegas, Nevada USA, CD-ROM.
- Roussou, M. (2005). Can Interactivity in Virtual Environments Enable Conceptual Learning? In Proc. 7th Virtual Reality International Conference (VRIC), First International VR-Learning Seminar, Laval, France, pp. 57-64.
2004 .........................................................................................................................................
- Drettakis, G., Roussou, M., Tsingos, N., Reche, A., Gallo, E. (2004). Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments. In Eurographics Symposium on Virtual Environments 2004. pp. 157-166.
- Roussou, M. (2004). Examining Young Learners’ Activity Within Interactive Virtual Environments. In Proc. of 3rd International Conference for Interaction Design & Children, June 1-3, 2004. pp. 167-168.
- Roussou, M. (2004). Interactivity and Conceptual Learning in Virtual Environments for Children. In ACM SIGCHI 2004 (CHI '04: Human Factors in Computing Systems) Extended Abstracts, April 24-29, 2004. pp. 1049-1050.
- Roussou, M., Drettakis, G., Tsingos, N., Reche, A., Gallo, E. (2004). A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments. In Proc. of IEEE VR 2004 (ext. abstract), March 27-30, 2004. pp. 251-252.
- Roussou, M. (2004). The Role of Interactivity in the Formation of Informal Educational Experiences. In Proc. of 2nd International Museology Conference, 28 June - 2 July, Mytilene, Greece. [in Greek].
2003 .........................................................................................................................................
- Roussou, M. & Drettakis, G. (2003). Photorealism and Non-Photorealism in Virtual Heritage Representation. In Proc. of VAST '03 & 1st Eurographics Workshop on Graphics and Cultural Heritage, 5-7 Nov. 2003. pp. 46-57.
- Roussou, M. (2003). Virtual Reality in Heritage / Education for the general public: issues and challenges. In Proc. of 19th Annual CHArt 2003 - Convergent Practices: New approaches to Art and visual culture. To appear.
- Loscos, C. Roussou, M. Meyer, A., Tecchia, F., Drettakis, G., Gallo, E., Reche Martinez, A., Tsingos, N., Chrysanthou, Y., Robert, L. Bergamasco, M., Dettori, A., Soubra S. (2003). The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. In Proc. of 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 03. (ext. abstract).
- Sideris, A., Roussou, M. & Gaitatzes, A. (2003), Virtual Reconstruction of the Hellenistic Asklepieion of Messene using Scientific and Educational Scenario-based Approaches. 9th Annual Meeting of the European Association of Archaeologists, EAA, St. Petersburg, Russia, September 10-14, 2003 and Imeros Journal for Culture and Technology (4), pp. 208-216.
2002 .........................................................................................................................................
- Sideris, A. & Roussou, M. (2002). Making a new world out of an old one: in search of a common language for archaeological immersive VR representation. In Proc. of 8th Int. Conference on Virtual Systems & Multimedia / VSMM 2002, pp. 31- 42.
- Roussou, M. (2002). Virtual Heritage: From the Research Lab to the Broad Public. In Franco Niccolucci (ed.), Virtual Archaeology: Proc. of the VAST 2000 Euroconference, Arezzo, Italy, November 2000. BAR International Series 1075, Oxford, Archaeopress, 2002, pp. 93-100.
2001.........................................................................................................................................
- Gaitatzes, A., Christopoulos, D., & Roussou, M. (2001). Virtual Reality Interfaces for the Broad Public. In N. Avouris & N. Fakotakis (Eds.) Advances in Human Computer Interaction I - Proc. of PC HCI 2001, pp. 159-164.
- Roussou, M., Trahanias, P., Giannoulis, G., Kamarinos, G., Argyros, A., Tsakiris, D., Georgiadis, P., Burgard, W., Haehnel, D., Cremers, A., Schulz, D., Moors, M., Spirtounias, E., Mika, M., Savvaides, V., Reitelman, A., Konstantios, D., & Katselaki, A. (2001). Experiences from the Use of a Robotic Avatar in a Museum Setting. In S. Spencer (Ed.) Proc. of VAST 2001: Virtual Reality, Archaeology and Cultural Heritage (VAST'01), ACM SIGGRAPH, ISBN 1-58113-447-9, pp. 153-160.
- Gaitatzes, A., Christopoulos, D., & Roussou, M. (2001). Reviving the Past: Cultural Heritage Meets Virtual Reality. In S. Spencer (Ed.) Proc. of VAST 2001: Virtual Reality, Archaeology and Cultural Heritage (VAST'01), ACM SIGGRAPH, ISBN 1-58113-447-9, pp.103-110.
- Androutsopoulos, I., Calder, J., Not, E., Pianesi, F. & Roussou, M. (2001). Multilingual Personalised Information Objects. In Proc. of the International Workshop on Information Presentation and Natural Multimodal Dialogue, Verona, Italy, pp.25-29.
- Roussou, M. (2001). The Interplay between Form, Story and History: The Use of Narrative in Cultural and Educational VR. In O. Balet, G. Subsol, and P.Torguet (Eds.), International Conference on Virtual Storytelling 2001, LNCS 2197, Springer-Verlag Berlin Heidelberg, pp. 181-190.
- Roussou, M. (2001). Immersive Interactive Virtual Reality in the Museum. In Proc.of TiLE (Trends in Leisure Entertainment), 2001, June 2001.
- Pape, D.,Anstey, J., Carter, B., Leigh, J., Roussou, M., and Portlock, T. (2001). Virtual Heritage at iGrid 2000. In Proc.of iNET 2001, Yokohama, Japan.
- Pape, D., Anstey, J., D'Souza, S., DeFanti, T., Roussou, M., & Gaitatzes,A. (2001). Shared Miletus: Towards a Networked Virtual History Museum. In Proc. Euroimage International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging, pp. 85-89.
- Giannoulis G., Koliou, M., Kamarinos, G., Roussou, M., Trahanias, P., Argyros,A., Tsakiris, D., Cremers, A., Schulz, D., Burgard, W., Haehnel, D., Savvaides,V., Friess, P., Konstantios, D., & Katselaki, A. (2001). Enhancing Museum Visitor Access Through Robotic Avatars Connected to the Web. In Proc. Museums & the Web 2001, Seattle WA.
2000 .........................................................................................................................................
- Gaitatzes,A., Christopoulos, D., Voulgari, A. & Roussou, M. (2000). Hellenic Cultural Heritage through Immersive Virtual Archaeology. In Proc. 6th International Conference on Virtual Systems and Multimedia, Ogaki, Japan, October 3-6, 2000, pp.57-64.

- Roussou, M. (2000). Immersive Interactive Virtual Reality and Informal Education. In Proc. of i3 spring days workshop on User Interfaces for All: Interactive Learning Environments for Children, Athens, Greece.
1999.........................................................................................................................................
- Roussou, M. (1999). Incorporating Immersive Projection-based Virtual Reality in Public Spaces. In Proc. 3rd International Immersive Projection Technology, Stuttgart,pp. 33-39.

1998.........................................................................................................................................
- Pape, D.,Imai, T., Anstey, J., Roussou, M., & DeFanti, T. (1998). XP: An Authoring System for Immersive Art Exhibitions. In Proc. 4th International Conference on Virtual Systems and Multimedia, Gifu, Japan.
- Roussos, M. & Bizri, H. M. (1998). Mitologies: Medieval Labyrinth Narratives in Virtual Reality. In Proc. 1st International Conference on Virtual Worlds, Paris, France. pp. 373-383.

- Roussos, M. & Gillingham, M.G. (1998). Evaluation of an Immersive Collaborative Virtual Learning Environment for K-12 Education. Roundtable at the American Educational Research Association Annual Meeting.
- Johnson, A., Roussos, M., Leigh, J., Vasilakis, C., Barnes, C., & Moher, T. (1998). The NICE Project: Learning Together in a Virtual World. In Proc. VRAIS'98, pp. 176 - 183.

1997-.........................................................................................................................................
- Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., Barnes, C., & Moher, T.(1997). The NICE project: Narrative, Immersive, Constructionist/Collaborative Environments for Learning in Virtual Reality. In Proc. EDMEDIA/ED-TELECOM, pp. 917-922. Best Paper Award.
- Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., & Moher, T. (1996). Constructing Collaborative Stories Within Virtual Learning Landscapes. In Proc. European Conference of AI in Education, Portugal, pp. 129-135.
- Roussos, M. & Brenner, P. (1994). An Interactive Computer Project Addressing Cultural Censorship. In Proc. 2nd WWW Conference, Chicago IL.
Invited Articles, Reports
- Roussou, M. (2006). Virtual Reality and Education: Evaluating the Learning Experience. In Proceedings of 6th Conference on Archaeology and Education - Learning in Cyberspace: New Media for Heritage Didactics and Interpretation, Museum of the History of Catalonia, Barcelona, Spain, 26-28 October 2006, pp. 69-85.
- Member of the editing committee of Gaming Realites: a challenge for digital culture, Proceedings for the Medi@terra Art & Technology Festival 2006, Athens, ISBN 960-7687-01-9.
- Roussou, M. (2006). Technology Trends in Research and Dissemination of Cultural Heritage - Οι τάσεις στο χώρο των νέων τεχνολογιών για την έρευνα και ανάδειξη της πολιτιστικής κληρονομιάς. Article in «Τετράδια Μουσειολογίας» (Museology Notebooks) issue 3, Athens: Metaixmio [in Greek].
- Roussou, M. (2005). Studying User Interaction in Virtual Environments for Learning. Informal proceedings of YVR Forum 2005, Pohang, Korea.
- Drettakis, G., Roussou, M., Asselot, M., Reche, A., Olivier, A., Tsingos, N., & Tecchia, F. (February 2005). Participatory Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. Research Report No. 5479. Sophia-Antipolis: INRIA.
- Roussou, M., Sideris, A., Loscos, C., Dettori, A., Drettakis, G., Lombardo, J.-C., et al. (2004). Requirements Analysis on Cultural Heritage/Education and Urban/Architectural Planning & Design Case Studies. Technical Report No. RN/04/09. London, UK: University College London.
- Roussou, M. (2004). Examining Young Learners' Activity Within Interactive Virtual Environments: Exploratory Studies. Technical Report No. RN/04/08. London, UK: University College London, Department of Computer Science.
- Roussou, M. (2004). Museums and New Technologies - Η Παρουσία των Μουσείων στο Διαδίκτυο. Article and column in «Τετράδια Μουσειολογίας» (Museology Notebooks) issue 1, pp. 59 - 60 & 64, Athens: Metaixmio [in Greek].
- Roussou, M., The Shock of the News: Steve Dietz's dismissal from the Walker Art Center. In VCMnet magazine, Issue 1, September 2003.
- Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T., The NICE Project, Chapter and cover image of "Understanding Virtual Reality: Interface, Application, and Design" by W. Sherman and A. Craig, Morgan Kaufmann, 2002.
- Roussou, M. (2001). The practical and the virtual in the millennial museum. Postcard in Spectra, a publication of the Museum Computer Network.
- Roussos, M. & Bizri, H. M. (1998). Mitologies. In Ars Electronica '98, Linz, Austria, pp. 218-225. [in German].
- Roussou, M. (1995, October). Art and Censorship on the Internet. OXY Magazine (1), a quarterly publication on digital art, Athens, Greece, pp. 40-41 [in Greek].

Theses
- Roussou, M. (2006). Interactivity and Learning: Examining primary school childrens’ activity within virtual environments. PhD Thesis, University College London, London, UK. [
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- Roussos, M. (1997). Issues in the Design and Evaluation of a Virtual Reality Learning Environment. Master of Science Thesis, University of Illinois Press, 1997.
- Roussos, M. (1997). Documentation of Mitologies and cleanse. Master of Fine Arts Thesis, University of Illinois, 1997.
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