Design and development of an augmented reality game with the National Center for Scientific Research (NCSR) "Demokritos" for two conferences, in 2009 and 2010.
Read more: Augmented Reality language game "It's (not) all Greek to me!"
Design of an augmented reality activity for the book presentation event of Lyo Kalovyrnas' new novel. 2008.
Design & development of an immersive Augmented Reality installation, part of "C.S.I. Psyrri", an interactive participatory game that took place during the Design Walk event and was visited by ~2000 people during the first weekend of February 2008.
Read more: Augmented Reality installation for Design Walk '08
Design & development of an immersive interactive Formula1 driving experience with force feedback steering and pedals
for Manning Selvage & Lee's / Leo Burnett's Music Grand Prix event in Thessaloniki. 2003.
Design & development of an immersive interactive Formula1 driving experience with force feedback steering and pedals for Manning Selvage & Lee's / Leo Burnett's Music Grand Prix event in Athens. Implemented with an Elumens single-user vision station. 2003.
Specification, software installation & integration of a passive stereo virtual reality system for TELMACO who won the bid. 2007.
Read more: Immersive passive stereo wall at the University of the Aegean
Technical consulting and initial specification of a set of interactive virtual reality experiences for a large marketing event. 2007.
Read more: Technical consulting for VR experiences at a Vodafone marketing event
Specification and software installation of an active stereo single wall virtual reality system for the Institute of Communication and Computer Systems' (ICCS) I-SENSE Research Group at the National Technical University of Athens. 2007.